If you're wondering why all is quiet on the front over here, it's because we're neck deep in rushing towards finishing our 2nd, much more involved game. If anybody is wondering, just because mobile games are smaller doesn't mean they're necessarily a ton easier than big core games. There's a whole slew of new complicated issues to contend with. It's just a lot easier to adjust things because you don't have 50-150 people to turn, and a $10-30 million budget hanging over your head that somebody is holding you accountable for. Instead, though, you have to move really really really really fast... and then you forget to take a breath to do some smaller things... like update your blog.